The crew’s app

Your techs get one screen with today on it. That is the entire design goal.

Maria has not left her driveway yet. She opens the app and sees three houses and a downtown office, the gate code for the second one, and the note about the dog. That is all she needs. She closes it and drives.

What it does about it

The specifics.

  1. Installs to the home screen. No app store.

    It is a progressive web app, which is a long way of saying: she taps a link once, and after that it sits on her phone next to everything else and opens like an app.

  2. Job detail that answers the questions techs actually ask

    Address, access, square footage, what the client asked for last time, what to do about the dog.

  3. Photos, before and after

    They attach to the job. Nobody has to describe a mess in a text message, and nobody has to defend the work three weeks later from memory.

  4. Checklists per job

    So a new tech knows what “done” means in that particular house, instead of guessing and getting corrected.

  5. Clock in on the porch

    The time lands against the job while she is standing at it — not reconstructed on Friday afternoon from memory and text messages.

  6. Earnings, in dollars

    What she made, per job. Not a formula, not a percentage, not a pool she has to do arithmetic on. The number.

  7. Team chat and training

    Channels and direct messages so the day does not live in someone’s personal phone. Training modules with quizzes, so a new hire’s first week is not just a shadow day.

See it on your own week.

Half an hour, your real jobs, no canned demo account.